Modified: 2024-09-09 8:28 PM CDST
Learning comes in all kinds of ways. But, even the simplest types are not easily understood. This chapter looks at non-associative learning. In other words, learning that takes places with single stimuli. Specifically, we will look at habituation and sensitization. Although the manifestation of both are relatively simple their underlying explanations are not.
Definitions of Learning
Different Primary Processes of Learning and Memory and their Descriptions (Krause & Sanz) (You will want to refer back to this table throughout the semester.)
Learning/Memory Process |
Description |
Example |
Habituation/Sensitization |
Increased or decreased response to repeated stimulation. |
Reduced or enhanced gill withdrawal reflex in sea slugs following repeated stimulation. |
Associative learning |
A change in responding due to the co-occurrence of one more stimuli |
Acquisition of appetitive response toward cues previously paired with sweet (sucrose) solution in rats. |
Operant conditioning |
A change in behavior due to rewarding or punishing consequences |
Pigeon pecking a key in order to obtain grain, or avoidance of location in which a predator had been previously encountered. |
Social/Observational learning |
Acquisition of specific behavioral pattern or making a choice following the opportunity to perceive another engaging in the behavior. |
Seeking out specific food sources that were present on the breath of conspecifics. |
Declarative memory |
Memory for individual, personal events and their spatial and temporal arrangement. Includes memory for factual (semantic) information |
Remembering the location, type of food source, and time in which caching took place in scrub jays (episodic). |
Spatial memory |
Memory for physical environment and one’s orientation within that environment |
Learning and remembering the pathway required to return to a burrow or nest. |
Working memory |
A set of cognitive processes that are involved in the temporary holding and manipulation of information |
Rats keep track of whether a reward was available in each of eight arms in a radial maze. |