Schedules of Reinforcement
Modified: 2024-07-02 1:12 AM CDST
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One of the major discoveries of operant conditioning was that not
only do reinforcers have the power to cause responses to be made more
often, but that how and when those reinforcers are delivered also
affects the pattern of responses.
- Controlling the how and when of
reinforcement is a reinforcement schedule.
- Schedules are of two main types, time-based and response-based.
- Time-based schedules usually contain the word interval, as in time
interval.
- Response-based schedules usually contain the word ratio,
referring to the ratio of responses over time.
- Fixed interval (FI) schedules reinforce any response made
after a given interval measured from the preceding reiforcement is reinforced.
- A given interval is indicated by the addition of a number to the letters FI (minutes, usually).
- Thus, in FI 15 the first response which occurs fifteen seconds or more after the preceding reinforcement is reinforced.
- Variable interval (VI) schedules reinforce any response made after a variable amount of time.
- A VI 20 would reinforce after an average of 20 seconds, not every 20 seconds.
- Fixed ratio (FR) schedules deliver a reinforcer based upon
a constant number of responses.
- For example, a FR-10 schedule would
deliver a reinforcer every 10th response.
- Variable ratio (VR) schedules are similar to fixed ratio,
except that the number of responses required for a reinforcer changes
each time.
- So, a VR-15 schedule would deliver a reinforcer over an
average of 15 responses, not on every 15th response.
- Let's examine some everyday examples of reinforcement schedules
and their effects.
- A paycheck is a good example of an FI schedule.
Workers get a check once a week, for example, if they show up and
work. They do not get rewarded for working harder, or penalized for
working less.
- Workers who work by the piece or by the job, piecework,
are paid more if they produce more, and are paid less if they produce
less.
- Piecework is an example of an FR schedule.
- Workers typically
work harder on FR schedules than they do on FI schedules.
- Gambling is the classic example of a VR schedule.
- Part of the
allure of gambling is its uncertain payoff.
- Imagine a slot machine
that paid off every 10th time; only the 10th pull would be exciting.
- A real slot machine, on the other hand, pays off on a random basis,
so each pull is exciting.
- VR schedules maintain behavior at very high
rates.
- About the best everyday example of a VI schedule that I can think
of is working for a shady character.
- This person pays you, but you
never know when payday is going to be.
- It could be a week, two weeks,
a month.
- So, you don't work very hard.
- You would probably jump to
another job if the pay were the same but given regularly.
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